Cancellation service N°1 in China
Contract number:
To the attention of:
Cancellation Department – Genshin Impact
Room 1104‑6, Building 1, No. 100 Qinzhou Road
200235 Shanghai
Subject: Contract Cancellation – Certified Email Notification
Dear Sir or Madam,
I hereby notify you of my decision to terminate contract number relating to the Genshin Impact service. This notification constitutes a firm, clear and unequivocal intention to cancel the contract, effective at the earliest possible date or in accordance with the applicable contractual notice period.
I kindly request that you take all necessary measures to:
– cease all billing from the effective date of cancellation;
– confirm in writing the proper receipt of this request;
– and, where applicable, send me the final statement or balance confirmation.
This cancellation is sent to you by certified email. The sending, timestamping and integrity of the content are established, making it equivalent proof meeting the requirements of electronic evidence. You therefore have all the necessary elements to process this cancellation properly, in accordance with the applicable principles regarding written notification and contractual freedom.
In accordance with the Consumer Rights Act 2015 and data protection regulations, I also request that you:
– delete all my personal data not necessary for your legal or accounting obligations;
– close any associated personal account;
– and confirm to me the effective deletion of data in accordance with applicable rights regarding privacy protection.
I retain a complete copy of this notification as well as proof of sending.
Yours sincerely,
13/01/2026
How to Cancel Genshin Impact: Step-by-Step
What is Genshin Impact
Genshin Impact is a free-to-play action role-playing game that funds ongoing development through optional digital purchases such as a seasonal battle pass and in-game currency packs. The game’s paid elements include a two-tier battle pass and microtransaction bundles that accelerate progression or provide cosmetic and consumable items. From a product perspective, these purchases are delivered immediately and are treated as digital content rather than timed physical subscriptions.
Official guidance and player-facing documentation make clear that the battle pass (the paid tier) is a recurring, seasonal purchase that must be repurchased each period to maintain those specific rewards, while other purchases are one-off credits or consumables. Analysts and guides list the paid battle pass tiers and their nominal US-dollar prices, which convert to a higher AUD amount depending on platform pricing.
Subscription plans and pricing overview
Genshin Impact’s main repeatable paid offering is the battle pass with two paid tiers; other purchases are variable credit packs (Genesis Crystals) and occasional bundles. Pricing is displayed in USD in many guides but local platform stores show Australian local pricing that differs by platform and tax treatment. From a budgeting perspective, the battle pass is a short-cycle purchase (typically a patch period) so its annualised cost depends on how many consecutive passes a player buys.
| Offer | Typical listed price | AU pricing note |
|---|---|---|
| Gnostic Hymn (paid battle pass) | $9.99 (USD) | Approx A$14.99 on some AU platforms; final charged amount depends on platform fees and taxes. |
| Gnostic Chorus (battle pass add-on) | $19.99 (USD) | Approx A$29.99 depending on platform; discount may apply if Hymn already purchased. |
| Genesis Crystals / top-ups | Varies | Varies by package and platform; pack sizes change frequently. |
How cancellations and refunds typically apply to Genshin Impact purchases
Genshin Impact’s operator treats most digital deliveries as final once credited to an account, and official support documentation states that purchases of digital goods are generally not eligible for refunds after delivery. This is important for consumers weighing the financial impact of in-game purchases: a charge is often final unless exceptional circumstances apply.
From a financial perspective, key mechanics to consider are billing cycle timing, proration, and whether a purchase is consumable or a time-limited product. The battle pass is time-limited and non-recurring by design: buying a single pass grants rewards for that period only and does not create an ongoing subscription that automatically renews every patch.
When a purchase is made through a platform billing channel rather than directly through the game operator, the applicable refund rules and reversal mechanisms can differ. That distinction affects where the purchase record sits and which entity’s terms govern refunds and chargebacks.
Customer experience and cancellation analysis
What users report
Players consistently report that digital purchases are rarely refunded as a matter of policy and that disputed transactions can have downstream consequences. Several community threads describe instances where third-party top-up purchases triggered payment reversals that led to in-game currency deductions or account restrictions. These anecdotes indicate that dispute outcomes are uneven and can be costly to the player when reversals affect delivered digital goods.
Practical user tips that recur in public feedback include careful review before purchasing, monitoring billing statements closely, and preferring smaller, predictable purchase sizes to limit exposure. Many experienced players advise treating in-game purchases as irreversible for budgeting purposes unless there is a clear platform-level error or an exceptional authorised refund.
Recurring issues and practical takeaways
Recurring complaint patterns: unclear refund language at checkout, platform price differences that surprise users, and chargebacks that can trigger automatic removal of purchased items. From a risk-management standpoint, these are financial hazards to quantify before spending.
Practical takeaways: treat most transactions as final; use conservative monthly caps for discretionary spend; track exact charge dates and amounts; and understand that dispute tools such as chargebacks can create enforcement actions in the game if the operator treats refunded credit as reclaimed property.
Documentation checklist
- Order receipt: save the transaction reference shown at purchase.
- Payment statement: keep a screenshot or PDF of the bank/card charge.
- Account UID: record the game account identifier referenced in the transaction.
- Timestamp: log the exact date and time of purchase.
- Screenshots of credited items: evidence that goods were credited to the account.
- List of consequences: note any in-game messages or changes after a dispute or reversal.
Legal and regulator context relevant to refunds
Australian consumer law treats digital content as covered by consumer guarantees. If digital content is faulty or not as described, a major failure can entitle the consumer to a remedy such as a refund or cancellation of the unused portion. This legal framework applies to digital purchases including games, and it can limit blanket “no refunds” terms. Apply this to Genshin Impact purchases when the digital product materially fails to work as advertised.
That said, operator terms and platform billing rules remain practically important because they determine operational steps and timelines for dispute resolution and how a charge may be reflected back into a user’s account.
Financial risks of dispute actions and chargebacks
Chargebacks and disputed card transactions are a commonly reported risk: consumers who seek bank-level reversals sometimes see in-game currency deducted or their accounts flagged. Community reports and analysis pieces describe cases where chargebacks resulted in negative currency balances that had to be repaid or where accounts faced temporary restrictions. From a financial planning perspective, weigh the chance of a successful reversal against the potential cost of currency removal or account restrictions.
When a reversal occurs, operators may reconcile the disputed amount by deducting the equivalent value in-game. That behaviour is consistent with the operator protecting against recovered funds being spent already in the virtual economy.
Common pitfalls and mistakes to avoid
- Failing to record purchase details: missing receipts make later verification harder.
- Assuming platform pricing matches USD guides: local charges often include taxes and fees.
- Using third-party top-up vendors: these can expose you to chargebacks and account penalties.
- Relying on blanket no-refund language: consumer guarantees may still apply in cases of major failure.
Practical financial alternatives to outright cancellation
From a budgeting perspective, alternatives include pausing further purchases, switching to smaller, predictable top-ups, or limiting spend via card controls. Treat the game’s purchases as episodic entertainment spend and compare the monthly cost against other discretionary items.
| Choice | Financial effect | Value note |
|---|---|---|
| Buy every battle pass | High recurring cost | Maximum short-term value if you complete periods fully |
| Buy selectively (occasional passes) | Moderate cost | Better annual ROI if you target high-value patches |
| No purchases | Zero direct spend | Best for strict budgets but foregoes paid rewards |
How refunds, proration and cooling-off typically behave for this service
Because battlefield-style seasonal purchases are delivered immediately, proration for unused time is uncommon; a battle pass covers rewards for the specific period and is not usually prorated. Cooling-off periods for digital content under Australian law do not create an automatic right to a refund where the content works as described. If the service fails materially or content is not delivered, consumer guarantees could give rise to a refund for the unused portion.
Operators often declare purchases final in their terms, but regulatory law may override unfair or misleading no-refund statements in specific fault scenarios. Document any functional failure clearly if you believe the consumer guarantee applies.
Address
- Address: Room 1104‑6, Building 1, No. 100 Qinzhou Road, Xuhui District, Shanghai, 200235, China
What to expect if you contest a charge or request a refund
Expect variable timelines and outcomes: platform processors, banks, and the operator may each review the case. Public reports show that some disputes are resolved in favour of the player while others result in in-game currency deduction or denial. In financial terms, prepare for a possible delay in any refunded amount and for the possibility of needing to repay reclaimed in-game credits.
Also expect that the operator may prioritise reconciliation of funds rather than issuing replacement credit, which affects expected cashflow and account balances.
How to prepare before making future purchases
- Set a monthly spending cap: allocate a fixed A$ amount for discretionary in-game spend.
- Prefer smaller packs: smaller purchases limit exposure to a single reversal.
- Keep receipts: centralise transaction records for the platform used.
- Check local platform pricing: anticipate taxes and fees in AUD.
What to do after cancelling Genshin Impact
After you stop purchasing, monitor card and bank statements for at least two billing cycles to confirm no unexpected charges appear. Keep the transaction evidence described in the documentation checklist in case you need to reference exact charges. From a budgeting perspective, reallocate the cancelled spend to other financial goals or set it as a recurring savings target to measure the real cost of previous spend habits.
Consider re-evaluating value: measure how much playtime and enjoyment the paid items delivered per dollar. Use that evaluation to set a clear rule for any future discretionary purchases, such as a quarterly cap or a decision rule tied to specific game content that you consider worth the spend.
Finally, if you decide to re-enter purchasing later, apply the alternatives table above to optimise cost-benefit and reduce future dispute risk.